If forced to fight at close range, it can bring a pair of Medium Lasers to bear. Stuff like advanced AI, superweapons, or anything of the like? Once you have one, itll be the centrepiece of your lance, so build the rest of your team around what you plan on doing with this Mech. One of the fights was 10 hellstar VS equal BV of Black Hawk Ku prime, both forces controlled by megamek dogbrains. Does it beat 0/1 Natasha Kerensky in a Widowmaker? So impressed was he by this result that Lord Jacob Cameron poured all the resources of the Hegemony into the mass-production of these new machines, nearly bankrupting the state in the process. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. A Direwolf Circa 3049. The Zeus 6S is an unusual BattleMech. However, their delicate technology is unduly susceptible to damage and the combat performance of Land-Air 'Mechs fell short of expectations by a long margin, especially considering their exorbitant production and maintenance costs. You're either in an Urbanmech, or you're prey. Started by Phoenix 72, Oct 29 2018 06:52 AM . Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. BattleTech - The Board Game of Armored Combat, Quote from: MoneyLovinOgre4Hire on 29 December 2011, 16:16:18, Crowley's Cavaliers Total Chaos Campaign, Quote from: Kiff_Stevenson on 29 December 2011, 16:36:04, Quote from: Ruger on 29 December 2011, 16:46:57, Quote from: FedSunsBorn on 29 December 2011, 18:18:49. Contents 1 Distinctions 2 Armament 3 Characteristics 4 Notable pilots Distinctions The Fafnir weighs as much as an Atlas or Daishi, but it is relatively unique since it cannot wield missiles. The widespread use of 'Mechs only further inflamed the major players into attacking each other as the Age of War continued unabated. Because of the way BattleTech works, there is no ideal guide for Mech building. In the BattleTech universe, the medium 'Mech is the workhorse 'Mech of most armies . Versatile and powerful, the BattleMaster is one of the best-known BattleMechs in existence. The Locust 1S is the close-combat variant of the standard 1V model. Ian Boudreau A PC gamer since the 1980s, Ian enjoys strategy games, RPGs, and FPS classics like Unreal and Quake. The 6R Warhammer is a legendary 'Mech that's often found in the thick of combat, hurling PPC bolts at its foes. Incidentally Heavy Metal DLC and the update that came it must have been balanced by a Miller's Marauders fan considering the meta is 2R or bust. The Highlander 733 is one of the few Assault 'Mechs to carry Jump Jets. There are AgroMechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and many other types for many different industries including even armed SecurityMechs. With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. RogueTech is a near-total conversion for BattleTech, a set of different mods and assets all bundled up together. Welcome to GrimMechs! The $19.99 update, due out on Nov. 12 . 30+ damage at L&S ranges. Valve Corporation. Although all 'Mechs have heat sinks, heat buildup is a frequent problem. Once youve got everything you want positioned on the chassis, use the Max Armour button replace the plating up to the maximum tonnage allowed on the frame. L. Torso 1 Ballistic, 1 Energy, 2 Support. In a first for BattleTech, each mech also has a unique piece of equipment to reinforce its role. Pick chassis that have enough hardpoints to mount a lethal number of weapons and go big wherever you can: big racks of SRMs, PPCs, AC20s and medium or short-range lasers all work well on brawlers. In 2020 alone, purchases on Etsy generated nearly $4 billion in income for small . Intense combat action can lead to overheating that puts physical strain on the pilot, and may even cause an emergency reactor shutdown.[17]. With an Initiative of 1, assault 'Mechs take action last in a round. Well go over a few general principles to bear in mind, but its important to remember that these can always be superseded in certain circumstances. This is what MechWarrior 5 should have been at launch! Possibly the only thing scarier or as equally scary is mechs you recognize because of their paint jobs. Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. Clan technology provides their designs such as the Adder (Puma) with firepower equaling Inner Sphere 'Mechs twice their size. In 2350, Dr. Atlas had succeeded in refining myomer technology such that it was smaller and required less energy yet capable of impressive strength. Four additional heat sinks help the 1S manage heat. The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, roleplaying games, collectible card games and video arcade PS1 and PC computer games. [3] The downside is the incredible expense associated with producing and maintaining 'Mechs - even the cheapest 'Mech can cost millions of C-bills - ensuring cheaper combat vehicles a continued role in warfare. The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. [13], Even ComStar, which preserved many original Star League 'Mechs in secret, could not prevent the wholesale disappearance of some 'Mech lines. Intro: Imp. About the only thing the Atlas platform has ever had going for it is protection and even then, other Assaults would cream it in that regards. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. The known standard Omni configurations of the Ares are called "Hades": "Hera": "Zeus": "Aphrodite", and "Hephaestus". While other roles will try to move around the periphery of the fighting, brawlers are the Mechs that youll want dead centre, as your gunslingers. Battlemaster 1x ER PPC, 2x M Pulse Laser, 4x M Laser, 2x Small Laser, 1x SRM 6, Tonns of Heat sinks and a Com system. The Hunchback 4P is a common variant of the 4G. Its Jump Jets and decent armor allow it to threaten from close or long range. Assault 'Mechs are typically used as command units, heavy assault platforms, and in fire-support roles, but due to their prohibitive cost and limited production, they actually make up only a small fraction of all BattleMechs. The Cicada 2A was designed as a Medium 'Mech capable of the mobility of Light 'Mechs such as the Spider and Locust. Despite its poor heat management, the Thunderbolt 5S is very well armed for its size, and has more armor than many 'Mechs ten to fifteen tons heavier than itself. overall. They are slightly less versatile and generally slower than medium 'Mechs, but tend to have much heavier armor and weapon payloads. Either my Centurian rocking a AC/20+ or my Thunderbolt with a PPC and 3-4 medium lasers with a SRM6++ 4+ damage. This is a fun topic, but I feel like something important hasn't been mentioned yet. There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. Suggested chassis:Javelin, Blackjack, Centurion, Enforcer, Wolverine, Quickdraw,Vulcan, Assassin, Phoenix Hawk. Shattering your Lance mates stinger in one volley. All other trade-marks are the . Not knowing what their actual designations were, many picked up new nicknames in the battles between the Clans and Inner Sphere: the Summoner was dubbed as the Thor by House Steiner's forces because of its deliverance of "thunder and lightning" by its Autocannon and PPC; the Dire Wolf became known as Daishi ("great death") among forces of House Kurita; the Mad Dog was called the Vulture by Lyrans and Hagetaka in the Combine; and the Timber Wolf became the Mad Cat because the battle computers of Inner Sphere 'Mechs alternated between Marauder and Catapult when they tried to identify the unknown design. The Atlas is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. A variation of the LAM-type BattleMech, the QuadVee is a hybrid of quadrupedal 'Mechs and combat vehicles and has conversion equipment to switch between two modes. Its weapons generated a lot of heat, but the old Double Heat Sinks were put in to handle it. This 'Mech appears on the cover of MechWarrior 2: 31st Century Combat, and it is pound for pound the best 'Mech in the game. The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. Hatchetman 3F's are the king of the close quarters fight. TR1 Wrath. It's also weakened by having a Small Cockpit so it falls over rather easily. Espaol - Latinoamrica (Spanish - Latin America), Warhammer-7A (lostech), Black Knight B (lostech), Phoenix Hawk 1B (lostech), Highlander 733 (non lostech, as LRM boat), Highlander 732b (lostech), Warhammer-6D/6R (non lostech), Black Knight (non lostech). The tradeoff is in speed and maneuverability, as assault 'Mechs are generally very slow. Most popular community and official content for the past week. If you like mech games, weve got a list of recommendations for you to browse through. The content of this Glossary is canon. Light Mech. Their low production cost, high proliferation, and relatively good supply of spare parts meant that they saw widespread use throughout history in virtually any role. This page was last edited on 30 June 2022, at 17:02. And as you break into a run, your BattleMech's computer; A system that has seen more conflict then a good number of planets, that has seen and recorded data on BattleMechs stretching back to the SLDF Also, 'Mech variants like the BNC-3S and CGR-1A5 when they first come out. The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. Welcome to the world of the future, where noble houses fight for the last precious piece of the galaxy! Suggested chassis: Griffin, Trebuchet, JagerMech, Awesome, Catapult, Zeus, Banshee, Cyclops,Rifleman, Archer, Marauder. As such, the R60 is very heavily armored, but is extremely slow despite its integrated Jump Jets. The JR7-D also sports top-of-the-line Jump Jets for added mobility. What's the most powerful. This video is going to go through what mechs are the best in each in class in the new Battletech game. Feel free to tweak at your leisure, though. This model scraps the AC/10, replacing it with a Large Laser and a Small Laser. #10 Draigan Apr 28, 2018 @ 11:29am Originally posted by VDC-PitchBlack: AFAIK the bot does not play the long range sniping game, which is what you have to do with say 4 Hellstars vs 8 Black Hawk KU Primes- its the classic Clan vs IS problem. BattleTech - The Board Game of Armored Combat, Re: Most Powerful single mech by rules level, Quote from: Colt Ward on 23 March 2020, 04:12:09, Quote from: dgorsman on 23 March 2020, 10:23:41, Quote from: Hammer on 23 March 2020, 14:18:31, Quote from: Agathos on 24 March 2020, 20:52:52, Quote from: Colt Ward on 24 March 2020, 01:18:12, Quote from: GreekFire on 24 March 2020, 21:20:27, Quote from: Kit deSummersville on 25 March 2020, 07:33:32, Quote from: GreekFire on 25 March 2020, 08:22:03, Quote from: Colt Ward on 25 March 2020, 00:49:16, Index of Daryk's AToW Tweaks and Other Stuff. There are interesting tactical decisions to be made certainly and BattleTech packs a lot of detail into its combat encounters. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. In the intense fighting which laid waste to whole planets, much of the knowledge and technology humanity had gained became Lostech as factories were destroyed, centers of learning demolished, and technicians and scientists killed. . All rights reserved. Between its armament and its Jump Jets, the 9-H is well equipped to go toe-to-toe with - and shut down - heavier BattleMechs. Seated in the cockpit of their 'Mech, MechWarriors connect to their machine by wearing a neurohelmet, which reads their brainwaves in order to provide the 'Mech a sense of balance and other necessary functions. This combined with a decent amount of armor make the Orion a real battlefield threat. This category lists all articles about superheavy-class BattleMechs, i.e. Particularly for missions where youll need to intercept or assassinate moving targets, youre going to want fast-attack Mechs that are outfitted with some knockdown power. A single tank survived the encounter and retreated back to its DropShip, and with it word of this new weapon of war spread throughout the Inner Sphere. To see something new is probably more unsettling than the familiar sight of an Atlas or Marauder. BattleTech is as much about improvisation as tactics, so building your lance needs to be fluid and flexible. Or at the very least get a draw because both will be able to use Called Shot-High to blast each other and likely get mutual headcaps on the first round. And of course, it still has the jump capability it's always been known for. Then your lancemate takes two PPC shots to the chest from across the battlefield. All rights reserved. E. Flea. Famous light scout 'Mechs include the Locust, Stinger, and Wasp, while the Commando, Jenner, and Panther are powerful combat units for their size. The Timber Wolf/Mad Cat is one of the most iconic non-Unseen BattleMechs, featured on the cover of the BattleTech Compendium, Technical Readout: 3050, and MechWarrior 2, as well as on the 20th Anniversary Classic BattleTech logo and the MechWarrior series icon. The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions. Cyclops 10-Qs are strong support units. Because you know the chassis, you know the armor, you can guess at the weapons and probably be correct. Clan Nova Cat famously took great care to raze the last remaining LAM factory to the ground during the Clan Invasion. Use these BattleMechs to spot enemies for your indirect fire platforms and look for opportunities to take out vehicles. [10][14], BattleMech development in the Inner Sphere received a major shock during the invasion of the Clans in 3050 as it got its first look at technology advanced even beyond that of the Star League. Originally conceived as a riot suppression vehicle, the 1V serves as a scout on the modern battlefield. These 'Mechs are currently available in normal BattleMech weight classes. (?) By removing the LRM-10, two additional Medium Lasers and four additional heat sinks could be mounted. Estranged from the rest of humanity for centuries, despite the fact they had their own version of the Succession Wars, the Exodus Civil War, the SLDF exiles had become the Clans they were spared the technological decline of the Succession War, allowing 'Mech development to continue unabated. With Jump Jets and a mix of weapons, it can keep any enemy on their toes. - Malcolm Reynolds. People were most afraid of assault mechs. Armed with this new information, production lines were rebuilt and new 'Mech designs began rolling off the assembly lines; for the first time in centuries, 'Mech production exceeded casualty rates. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. Suggested chassis: Vindicator, Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab,Warhammer. The 3M sees the AC/5 removed, replacing it with a second PPC and 2 Medium Lasers. The Federated Suns sometimes field whole lances of Javelins, but more often you'll see them used as ambushers or to deal finishing strikes to enemies with exposed systems. Flashpoint brings its smaller sibling into play. Weapons are the bread-and-butter of the war-torn world of Battletech. Medium 'Mechs weigh between 40 and 55 tons and are very versatile. Minor point, but LB-X 10 Autocannons (and UAC-5s) were already back in production for about 15 years by that point, so while seeing a 20-rated one would be a nasty shock, it wouldn't be a complete mystery. Remember, youre not going to be going head to head with these Mechs. Lol, closest canon character I could think of . Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. what say yal. The artificial skeleton and musculature, combined with a large gyroscope system, provides stability for the BattleMech and allows for bipedal movement. Reverse joint (chicken-walker) bipedal 'Mechs are slightly less common on the field of battle, but include such famous 'Mechs as the Locust, Catapult, Marauder, and Timber Wolf (Mad Cat). Grouped medium lasers and autocannons are good choices for strikers. Most Powerful Pushing Mech? That has to be terrifying. Covering the vast majority of the types of BattleMechs, bipedal 'Mechs come in three types: Humanoid-type BattleMechs with knee-joint legs are the most commonly encountered BattleMechs; iconic 'Mechs of this kind include the Wasp, Phoenix Hawk, Warhammer, Atlas and Summoner (Thor). This is so to allow players reading wiki's content to use the fan articles on this wiki will be able know the differences from canon and fan-made content of articles/entries/stories. but has very short range . It's an almost perfect mix of speed, firepower, heat capacity and armour. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar. It was not until the colossal Ares and superheavy Poseidon BattleMechs which appeared in the early 3130s, followed by the heavy-class Triskelion in the 3140s, that tripodal 'Mechs became more than an obscurity. Multiple PPCs, autocannons, and laser banks all work well. They tend to be equipped with relatively light armor, but can pack a deadly punch in close combat with varying array of industrial-grade tools including saws, drills and utility lasers. Through the combination of a neurohelmet and physical controls, the pilot can control the 'Mech, making it run, jump, and even do handstands under the right circumstances. The Grasshopper 5H was designed as a dedicated Light and Medium 'Mech hunter. Light Mech. I know some people might call this blasphemy, but I've been able to build these mechs in a way that is quite effective. The Free Worlds League managed to convince a Lyran scientist to defect to them in 2462, only for the Capellan Confederation to do the same to them four years later. If you would like to know some amazing Mechwarrior 5 cheats and codes, we have a guide on that too for you to check out. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice. You capture the clan invasion days well. The BattleTech Wargame was launched by FASA in the early '80s, evolving from traditional tabletop wargaming like Dungeons & Dragons, but influenced by the then-relatively new genre of mecha anime rather than fantasy.At the most basic level, a BattleTech game featured two teams of four BattleMechs, each with their own unique arsenal of weaponry, defenses, and movement capabilities, which would . [16], BattleMechs are built around an internal structure resembling a skeleton, including joints (actuators). Unfortunately, this has resulted in a more expensive 'Mech that is under-armored, under-gunned, and incapable of jumping. Since so little information can be found, this guide is written with a range of tips and tricks to give new players a more leisurely start. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, you'll rarely - if ever - be fielding the ideal mix of. Host of Arbitration, your last word in Battletech Talk. You know what it can do, and how hard a fight it'll be. Energy weapons, such as Lasers, Particle Projection Cannons and Flamers, require no ammunition and take up less space but produce tremendous waste heat. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and two flamers have been mounted for close combat. Medium 'Mechs are the workhorse 'Mechs of most armies. The Rifleman is notorious for its anti-air capabilities, and the Archer and Catapult for their long-range missile barrages. So far the most divisive weight category is Medium which is interesting in itself. The JagerMech S is a Heavy 'Mech specializing in long range direct fire. While I agree that there really is no "best" mech one that I do find a lot of use for is the Lightray. followed by the Talon. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All trademarks are property of their respective owners in the US and other countries. For instance, the . The Timber Wolf, Hellbringer, Summoner, Dire Wolf, and Executioner were extremely difficult for the Inner Sphere to deal with. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. Originally designed to replace the Shadow Hawk, the Dragon 1N is a versatile, high speed Heavy 'Mech that trades firepower for speed and heat efficiency. The striker is that platform, and when youre customising a chassis for this role, think high speed and high DPS. A Demolisher tank when you're in it's range.3x AC 20. The Catapult is quite a good mech, even stock. The Griffin 4N is an old Star League model that was among the most versatile 'Mechs in its heyday. There are even some stories about MechWarriors who are able to perform acrobatic feats such as shoulder rolls. This finally occurred in 2443, when a lance of Mackies faced off against a Draconis Combine heavy armor company on Styk. The Orion K was the first true Heavy 'Mech. Light Mech. Known as the 'Atlas II,' the D-HT model carries more Energy weaponry and usually a lighter, more flexible Autocannon. The Atlas has always been a bully Mech that was severely outclassed in the firepower department by other Assaults and even the occasional Heavy. Two Medium Lasers give it moderate attack power, but its real advantage is in its mobility. [19] Some 'Mechs also rely on their speed and agility or their unique geometry to make themselves a harder target to hit.[20][21]. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. Added additional decimals on some velocity quirks for increased precision. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The vehicle form can be equipped with either tracks or wheels. Gaia Online is an online hangout, incorporating social networking, forums, gaming and a virtual world. Not remotely. For equipment, rangefinders are great for scouts, as theyll give them an extra bit of vision that you can use to direct fire from your long-range artillery. In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100-ton box with legs. The Awesome is an Assault 'Mech best suited for long range fire support. Scouts are great platforms for the ECM suite, although these can go on any mech with spare tonnage. 2018 is shaping up to be the year of BattleTech, so here's what every MechWarrior needs to know before they drop in. [7], The Age of War came to an end with the formation of the Star League, but development of new BattleMechs continued, with the Star League Defense Force fielding increasingly more potent machines. 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