Once you use this feature, you cant use it again until you finish a short or long rest, unless you expend a spell slot of any level to use it again. For example, you make an attack and change your longsword/Dueling loadout to a longbow/Archery loadout and gain a +3 total bonus to attack rolls with your longbow from the Archery Fighting Style. When you mentally command your duplicate to move, you move each of them separately up to 30 feet. While holding your rune weapon, you gain a bonus to Dexterity (Acrobatics) checks and Charisma (Performance) checks equal to your Intelligence modifier (minimum of 1). Cookie Notice I ultimately decided to go with a mix of Rogue and Monk, The build focuses on Rogue with some Monk for flavor and to take advantage of it's defensive features. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. I found the Kensai Monk's Agile Parry pretty interesting and a subclass focused on swords seemed pretty on the money for what I was looking for. Contact me at /u/regularabsentee for any questions/feedback. The ammunition disappears at the end of the turn or after it hits or misses. Normally, we like to clearly see first, second, and maybe third place when were dealing with ability score importance. You move nimbly between enemies, avoiding their strikes. Bladesinging. At 7th level, you perform weapon strikes faster than the eye can see. Pathfinder: Kingmaker Regongar Concept Art Mod, Dark Souls 3 Yuria of Londor by hannah Ji / Jdori, Spellcasting, Fighting Style, Arcane Strike. Far Traveler Proficiency in Insight and Perception. At 3rd level, you benefit from extensive training in covert operations. To be frank, neither option has quite what I'm looking for. Blizzard Rush (Light Weapon Required). If you are not wearing medium or heavy armor or carrying a shield, you can activate the bladesong as a bonus action. Luckily, it gives them more than just a sword, and their agility, coupled with their magical prowess, allows them to be truly devastating on the battlefield. If you're one of the new UA Dragonborn, you . You learn to impose your personality on the world around you in new ways. You cannot target through these spells, as your ammunition or spell still needs to physically pass through the barrier, but is prevented as per the spell descriptions. Their deadly precision with sharpened blades is fearsome. Any melee weapon you wield that lacks the. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. When you reach 17th level in this class, you have each option prepared at all times. Bard: College of Swords. You gain one momentum point when you successfully hit a creature, and when you successfully avoid an attack from a creature. It means dodging and diving through waves of foes, slicing each one down. While wizards are the most competent spellcasters, they can still end up in a scenario where theyve burned the wrong slot and cant rely on the solution they had prepared. That . You may not use a shield unless you chose the defensive style for this class, where a shield is required for your abilities. At 20th level, you become a master puppeteer. First, Dexterity should be your highest ability score, followed by Charisma, or Constitution. At 3rd level, you can infuse your arrows with the magic of your spells. At 15th level, spells you cast while holding a ranged rune weapon and attacks you make using a ranged rune weapon ignore cover. When you use your Flurry of Blows while engaged in two-weapon fighting, you can make attacks using the weapons, instead of unarmed strikes. Another is to simply be someone from far away. New races like the Faery and revised races like the Goliath can be used for just about any character if you like their features and style. At 15th level, you can use your action to cast the conjure barrage spell three times in the same action. You Gain Proficiency in Heavy armor and Shields when selecting this Archetype. Archived post. We also want the basis for a character who would have reason to study the tradition of bladesong. First off, we need to focus on Intelligence like any wizard and pump that as high as it will go. Choose two 3rd-level wizard spells in your spellbook as your signature spells. Thank God, we do have other features improving our ability to fight. Flashing Blades. You can end the invisibility at any time (no action required). Blade-sing Hallelujah! I would argue that Dance of Death can be VERY effective assuming the Blade Dancer is able to land 3 or more hits on one target within a crowd. We have to either (a.) You evoke the power of your raw personality and impose it upon the world. At 7th level, you can use a bonus action on your turn to throw your rune weapon at an unoccupied space you can see within 60 feet of you. The weapon stays morphed as long as you are holding it. You also regain all expended uses at the end of a long rest. You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. There arent any spells that scream bladesinger, but you can use these slots to upcast your earlier spells, and then just choose a few situational ones from this levels selection. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. Those who are deemed worthy to become Spectres are trained and are taught glyphs which help them stay undetected, fight in the shadows, and gather information. Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee. Your best bet here will be the rapier since it is a finesse weapon and you can use dexterity as your attack modifier. Levels: 1-3 Rogue to get the Swashbuckler subclass. In addition, while you wield two of your weapons, you also defend with them. Balance and seamlessly fitting into 5e's ruleset are primary design goals. (multi-ability dependent) character. It will give you a +1 to your Dexterity along with the ability to reroll your piercing damage and deal extra critical-hit damage. We can use our spells to enhance our relatively minor melee abilities. The blade dancer must make a Jump check; if the result is less than 5 feet, he cannot use this ability on that attack. Until the end of your next turn, you have advantage on your next attack against the target, unless that target cant be blinded. They do come at a cost though, especially for our bladesinger. The weapon must have the two-handed or versatile property for you to gain this benefit. Close. The Runic Knights are stalwart shieldbearers who learn magical glyphs to complement their martial abilities. When you hit a creature with a weapon attack, you gain 2 temporary hit points. Once you use this feature, you cant use it again until you finish a long rest, unless you expend a 5th level spell slot or higher to cast the spell again. The soulknife will give you automatic access to an impressive magical weapon and some extra psionic-based powers that will complement your agile character well. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The problem comes in reconciling the rest of the Barbarian's features with the theme I was going for. Fire Shield is a great spell to prepare for this level. Starting at 11th level, once on each of your turns when you take the Attack action, you can forego one of your attacks to instead cast a spell with a casting time of one action. The wizard class is given the ability to choose two skills from Arcana, History, Insight, Investigation, Medicine, and Religion. When you choose this archetype at 3rd level, you learn dances that affect how you can attack with your equipped weapons using momentum points. The duplicate is a nonmagical weapon that gains the benefits of your Rune Weapon feature, and it disappears when you are no longer holding it, or your original rune weapon. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Tools: None Publishing's Bladesinger arcane tradition for Starting at 10th level, whenever combat stirs, you can act. You embody the power of your muse. Still Mountain (Shield Required). Each of these abilities is just as important as the last. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). Although the additional damage is negligible you can use your extra attack to boost your AC by 2 with the Kensai's Agile Parry feature. While your weapon is invisible, ammunition it uses also become invisible until it either hits or misses. Rock Gnome INT +2, CON +1. You gain proficiency with the scimitar, if you don't have it already. . Overlapping AOEs should also deal multiple instances of damage. Also, the intention is you cant morph it when you do bonus action attacks (such as from feats like Polearm Master, Crossbow Expert, or when you use a double-bladed scimitar) to bypass their limitations. Viewing combat as art, a deadly dance, blade dancers are prone to singing in battle. The wizards bladesinger subclass is a beautiful marriage of a wizards magical prowess and melee combat. At 10th level, this means a maximum reduction of 25, which is nothing to shake a stick at. In recent years, thats started to change as more and more races have come out that allow you to choose custom ability scores. At 15th level, as an action, you can deal slashing damage to yourself equal to half your maximum hit points. If your blades break, or the chain would snap, they need to be replaced during a short or long rest. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slots level. You lighten your steps, increasing the efficiency of your stride. 5 2 [OC] Rogue Subclass: Blade Dancer. If you attempt to create a third rune weapon, your runic magics fade on all of the weapons. . Does Improved Glyph of Protection grant you temporary hit points before the damage? Purely RAW, a target can only be damaged by one instance of the blade barrier spell per turn, even if the areas do not overlap even if the spells are 100 feet away from each other. At 18th level for both Archetypes, they gain access to two final options to choose from. Hit Points at 1st Level: 10 + Constitution modifier Once on your turn, you can mentally command each of your bound weapons to move up to 30 feet in any direction (no action required). If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single weapon attack against that creature as a reaction. Reading through some subclasses I came across a number of features that seemed perfect for what I was looking for. Privacy Policy. This will be a good build that is protected from other spellcasters while definitely receiving the bonuses we want. In addition, a blade dancer can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent him from doing so. In addition, you can forgo one of your attacks made as part of a flurry of blows or flurry of swords to use this feature without requiring a bonus action. Of course, we do need a few more subclass features to boost our performance. You learn one additional dance of your choice at 7th, 10th, and 15th level. You cant have a character without a race, and choosing one is probably one of the most exciting processes when it comes to building a character. When you reach 4th level, and again at 6th, 8th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. This style isnt objectively better or anything, but it certainly means that a bladesinger wont get in as many pinches as your average wizard might. However, their skills in the performing arts belie a deadly aptitude in combat, unleashing flurries of attacks against their foes in tandem with their troupe. Starting 3rd level, while you are not wearing any armour, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. [OC] Rogue Subclass: Blade Dancer. Additionally, you may replace one of those attacks with a cantrip. Features that you automatically obtain through the Wizard class will appear in Yellow, and features that you gain through the Bladesinger subclass will appear in Gray. Your unpredictability and versatility make you a force to be reckoned with. Rogue Subclass. Whenever you expend a use of your Glyph of Protection feature, you gain temporary hit points equal to your Intelligence modifier (minimum of 1). It graces you with supernatural speed, agility, and focus. That lets us work with something like a 17, 14, 14 and be completely fine (the three highest scores of a standard point array with +2 and +1 racial modifiers applied appropriately). Starting with 3 features of your choosing from the list below, and gain new Dance Moves at the 3rd, 5th, 7th, 9th, 13th and 18th levels. Armor: Light armor, medium armor, heavy armor, shields Objects are immune to poison and psychic damage. Also this lets you play a class where that feat isn't even required. Guild artisan? Does the Glyph of Power bonus apply to both rune weapons gained through the Glyph of the Gemini feature? If spell damage doesnt stack in overlapping AOEs, a creature can start in the middle where all spells overlap, take one instance of damage from the three spells, then go out and move in a circle, entering and exiting each arm of the Y shape without taking any more damage. And, to make things a bit more exciting, we can swap one of those attacks for a cantrip. War Caster This feat is borderline necessary, giving you everything you need to excel in combat as a caster/martial combo. Choose two Flair options to prepare from the Flair table below. Two-Weapon Fighting Style. (For example, if you have 3 friendly creatures within 15 feet of you, your Bardic Inspiration Die becomes 1d10 + 3, or 1d12 + 3 as of 15th level. 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