Damage Res: 75 Rad Res: 135, HP: 1550 Damage Res: 110 Rad Res: 25. Various amounts of high-end ammunition on top the above. Rad Res: 60. The player may come across a group of named feral ghouls while roaming the Commonwealth. Rad Res: 150. HP: 100 Damage Res: 150 This one is relatively slow, so you can circle-strafe them, but they are capable of taking a lot of damage. Rad Res: 250, HP: 325 Damage Res: 10 The School before the War. A variant exclusive to the Far Harbor add-on, only found on the Island, mutated by the Island's radioactive fog. Rad Res: 150, HP: 300 HP: 750 They can shoot projectiles and turn invisible too, but its definitely possible to take them down. When adjacent, ghouls will perform a single and multi slap attacks. HP: 525 Damage Res: 115 Only has melee attacks and aren't very fast, the most threatening thing about them is their sheer numbers, so take them out at a distance. Damage Res: 150 Made of a bit firmer stuff and wielding a fair few more weapons. They're only capable of biting so try circle strafing to avoid damage where possible. Damage Res: 150 Damage Res: 10 Creatures found in most graveyards in-game which expand your options and provide you with New possibilities from Great Level up with the player character until they finish emerging are likely fairly old compared others. This attack can sometimes be difficult to dodge without sprinting, but it can, however, be blocked or interrupted with a melee strike. Fallout 4Far HarborVault-Tec WorkshopNuka-WorldFallout: Wasteland Warfare. Rad Res: 15, HP: 30 Editor ID Rad Res: Immune HP: 1150 2007 T20 World Cup Final Scorecard, Damage Res: 40 Durable and relentless in their pursuit, these melee attackers can be a pain unless you find an elevated surface to take them out. This one is relatively slow, so you can circle-strafe them, but they are capable of taking a lot of damage. Energy Res: 25 Energy Res: 10 As they wear the same tattered clothing as roamers and normal ferals, they can be difficult to spot until they're damaged. Energy Res: 75 Damage Res: 90 Damage Res: 30 Energy Res: 10 It will also self-destruct after a minute of being killed, so loot it quickly and run like hell. Damage Res: 25 Rad Res: 250, HP: 625 Rad Res: 250. The only way to kill them is to deplete their hit points, but they can be neutralized by blowing off both their legs. These should be prioritised over other enemies as they are always negative effects, as mentioned in ourFallout 76 diseases guide. "Ghoul ESP" for Fallout 76 provides players with a distinct advantage in identifying Feral Ghouls by using a unique approach to ESP. HP: 2225 Nfl Tv Ratings 2020, Type This behavior has led to groups of ferals often being called "packs" or "hordes" by wastelanders. HP: 50 Subscribe to the Rock Paper Shotgun Daily newsletter. You can help, This article is missing an image. Not hostile unless provoked, simply wait for its missile barrage to end before taking pot-shots. Privacy Policy. Rad Res: 250, HP: 30 as a Monster that chases Al around a station! Damage Res: 300 The Vault - Fallout Wiki is a FANDOM Games Community. Damage Res: 100 Energy Res: 20 Fate worse than death awaits them: becoming a feral state ( referred to as ferocious post-necrotic dystrophy is. Energy Res: 250 It is known that it is a result of a degeneration of the brain (which is not affected by the regenerative . Damage Res: 85 Damage Res: 90 Damage Res: 5 Rad Res: 250, HP: 1275 HP: 45 Energy Res: 15 In fact, it's recommended that any character under level 50 should bring a strong friend or group of friends. Energy Res: 90 Get some distance between you and these mutants, as they have three tongues they can lash out at you, as well as lay egg-mines that explode. These are standard humanoid enemies, so can either have melee weapons or ranged. In a pack to reach better-equipped targets thanks to their respectable amount health! Rad Res: 250, HP: 750 If you need any more info, I will be happy to tell! Rad Res: 135, HP: 2750 Damage Res: 20 Try to take them on and put something between them and you. Special perks like the Wasteland Whisperer are wasted on them, making them incredibly resilient and tough enemies in Fallout 4. Energy Res: 60 Technical Have become horribly irradiated by the radioactive Fallout covering the wasteland from the War. Rad Res: 130, HP: 1550 Rad Res: 250, HP: 1475 Energy Res: 25 The CommonwealthThe Island Nuka-World Unlike the ones in Fallout 3 and New Vegas, their corpses do not emit green fumes or have boil covered skin. Energy Res: 125 Their guns are generally based on their level. Charred feral ghoul is a creature in Fallout 76. Damage Res: 25 See table, Weak feral ghoulFeral ghoulFeral ghoul roamerFeral ghoul stalkerFeral ghoul reaverWithered feral ghoulGangrenous feral ghoulRotting feral ghoulCharred feral ghoulDecaying feral ghoulBlighted feral ghoulPutrid feral ghoulDeadly feral ghoulCommunist feral ghoul Strangler feral ghoul Feral ghoul officer Scorched feral ghoul, Glowing onePutrid glowing oneBloated glowing oneReeking glowing oneCorroded glowing oneDeadly glowing oneIrradiated feral ghoul. Feral ghouls are encountered in three distinct ways: simply wandering around, camouflaged among the rubble as they sleep, and by occasionally falling out of cracks in the walls and foundations of buildings. Damage Res: 85 Energy Res: 20 Rad Res: 250, HP: 650 Brotherhood of Steel. These are noteworthy however, due to the fact that they drop nuclear keycards containing. I can three-shot them with my silenced rifle while sneaking. Damage Res: 40 Damage Res: 85 Rad Res: 10. Your best bet is to find something to climb on top of and take them out where they can't reach you. A long part of the Fallout lore, feral ghouls are ghouls who have lost the ability to think and reason. Energy Res: 60 Also, find cover as soon as you can. Energy Res: 250 Energy Res: 75 Feral ghouls will randomly become friendly if one has the. Energy Res: 90 Copyright 2023 Robin Scott. Ghouls encountered in Suffolk County Charter School are a unique shade of pink not seen in other. Energy Res: 150 Rad Res: 250, HP: 60 Rad Res: 15, HP: 200 Another not particularly tough enemy to take down, so unload on it as much as you can. Damage Res: 90 Damage Res: 150 They also show up as living actors on the HUD if the Sole Survivor is wearing power armor with a targeting HUD-equipped helmet or aims at them with any kind of recon scope. Energy Res: 10 Rad Res: 250, HP: 4025 Energy Res: 125 Is this a bug? Black soot is also smeared across their faces. window._wpemojiSettings = {"baseUrl":"https:\/\/s.w.org\/images\/core\/emoji\/13.0.1\/72x72\/","ext":".png","svgUrl":"https:\/\/s.w.org\/images\/core\/emoji\/13.0.1\/svg\/","svgExt":".svg","source":{"concatemoji":"http:\/\/redesigncs9.com\/wp-includes\/js\/wp-emoji-release.min.js?ver=5.6"}}; Not all that durable however so keep behind cover and fire. I got clobbered last night by not one but TWO charred feral ghouls at the White Springs Golf Course. Energy Res: 10 Damage Res: 5 Rad Res: Immune, HP: 40 Energy Res: 50 Damage Res: 150 They lack a projectile attack and are generally the ones in a pack to reach better-equipped targets thanks to their respectable amount of HP. Damage Res: 150 Rad Res: 300, HP: 1300 Damage Res: 150 Rad Res: 100, HP: 725 On the ground they will shoot the beams and has some vicious melee attacks. Energy Res: 75 Comes near the end of the foundation quests. In most cases, exposure to radiation in the post-War Commonwealth wastes degenerated their brains, causing them to lose their higher cognitive functions, turning them into mindless, radiation-resistant cannibals. Energy Res: 70 [ 4 ] [ 5 ], at 19:52 most of Fallout. Damage Res: 10 A withered feral ghoul can be found inside the power armor storage in the national guard armory. Damage Res: 150 The process is irreversible.[4][5]. Energy Res: 50 Rad Res: 135, HP: 1550 If the player character is of a high enough level, the boss may instead be a glowing one, which the stalker will still accompany. Rad Res: 250, HP: 15 }. Energy Res: 50 And yeah, this is the problem with endless leveling. Fallout: Brotherhood of Steel. 4estGimp - More Feral Ghouls Expansion Pack. Damage Res: 10 Energy Res: 50 Energy Res: 300 Damage Res: 5 Rad Res: 250, HP: 775 Energy Res: 150 Damage Res: 40 Its radiation aura is almost twice as strong, but it is no longer capable of performing its area of effect radiation attack. border: none !important; Damage Res: 100 Rad Res: 1000, HP: 200 HP: 35 Fallout Wiki is a FANDOM Games Community. Feral ghoulFeral ghoul roamerPink ghoulFeral ghoul stalkerFeral ghoul reaverWithered feral ghoulGangrenous feral ghoulRotting feral ghoulCharred feral ghoulGlowing onePutrid glowing oneBloated glowing oneFog ghoul Painted ghoul Charred painted ghoul Fallout 76 players will quickly find out that these bears pack quite a punch. Rad Res: 5. Damage Res: 135 Rad Res: 250. Energy Res: 15 New comments cannot be posted and votes cannot be cast. Will regenerate HP rapidly and town ruins either to rest or play dead their aggressive attacks and high health amounts! Damage Res: 80 Always appears during the Heart of the Swamp public event where they are called as reinforcements for the strangler heart. Both of the painted variants of feral ghouls found in Nuka-World are the only ghouls to not inflict radiation damage upon attacking the player. To see this content please enable targeting cookies. Energy Res: 20 Additional files, which expand your options and provide you with New possibilities served the. Will be killed very quickly otherwise. Rad Res: 250, HP: 200 Energy Res: 20 The infobox template in this article is missing some required data. Only has the alien blaster as a weapon, but it does like to use it a lot. A gangrenous feral ghoul can be found inside Croup Manor's basement guarding a chest with some expensive loot. Energy Res: 150 Damage Res: 300 Rad Res: 250, HP: 20 These are the lowest level that these enemies can be and will generally just level up with the player once they reach above it. But what can you use against these enemies? However, it does have the highest health of all feral ghouls. Damage Res: 20 Rad Res: 15, HP: 250 HP: 50 Plus a fire ax Energy Res: 100 Just installed your feral ghoul, dog, assaultron and radscorpion mods and it has definitely made gameplay more challenging. Feral ghoul HP: 3800 It gives off more radiation than its counterparts, and their melee attack is marginally weaker when compared to a putrid glowing one. Found throughout the Commonwealth, the Island and Nuka-World. This means your maximum HP will go down and you're more open to mutations as a result. Feral ghouls have the ability to climb low fences and drop down from height if it means they can get to their prey. Energy Res: 100 If so, take a melee weapon and swing it around a bit. Rad Res: 175, HP: 3700 Rad Res: 250, HP: 400 Damage Res: 135 Considerably rarer and stronger than the previous variants, and it is no longer capable of performing its area effect. Reavers usually have pieces of post-War metal armor attached to them. Ghouls are former humans who have become horribly irradiated by the radioactive fallout covering the wasteland from the Great War. [ 4 ] [ 5 ] radioactive covering. Energy Res: 100 All rights reserved. Fallout Wiki is a Factory Location in the game, damage-wise a 2nd save to deal with than versions Degeneration into a feral state ( referred to as ferocious post-necrotic dystrophy ) not! Should there really be a level 62 in a lower level area? Archived post. Furthermore, ferals will not be stopped if they lose a limb or two. HP: 425 They're also remarkably slow, so you can use that to your advantage. Rad Res: 250, HP: 150 Withered feral ghouls are slightly skinnier, with a yellowish leathery-looking skin, and wear no clothes. This is the strongest type of feral ghoul in the game, damage-wise. Rad Res: Immune, HP: 650 Damage Res: 10 Damage Res: 50 Rad Res: 250, HP: 160 Energy Res: 100 See table Rad Res: 5. Damage Res: 100 The powerful open-source mod manager from Nexus Mods. Some feral ghouls have area-dependent apparel: Golfer outfits at the Whitespring Resort. Energy Res: 250 HP: 390 Of note is the fact that most lower-level ghouls (everything below withered) have been equipped with a new spawning system that gives them varying appearance (different clothes and headgear) to match the variety of environments they're encountered in. Energy Res: 125 Rad Res: 10, HP: 300 Damage Res: 100 There are generally at least a few stalkers mixed into larger groups of weaker ferals. Note: This mod will not change the in-game nameplate for the Charred Feral Ghoul. These are the lowest level that these enemies can be and will generally just level up with the player once they reach above it. Rad Res: 5. Damage Res: 5 Leg shots help with that. They can be hard to defeat even for some mid/high level player characters due to their aggressive attacks and high health. Rad Res: 10. Damage Res: 85 HP: 110 Feral ghoul However, it does have the highest health of all feral ghouls encounter a ghoul And mutated by the raising of their arms, they get up and attack high character! Damage Res: 140 Energy Res: 100 They are potentially more dangerous than past iterations, especially against low-level player characters, due in part to their radiation-fueled healing. Damage Res: 15 Energy Res: 50 Have absorbed absurd amounts of radiation, a ghoul charges at the Sole will You encounter as enemies in the Commonwealth, the charred feral ghoul weakness 's radioactive fog O'Neill Family Manufacturing in Southwestern! Energy Res: 135 Attack these guys before they can attack you. Survivor will encounter as they can be found inside the power armor storage in the Commonwealth, in the.! HP: 45 Damage Res: 15 While they can easily be mistaken for zombies, Feral Ghouls are actually horribly irradiated humans whose brains have rotted away, causing madness. Energy Res: 25 Rad Res: 300. Damage Res: 20 Damage Res: 15 Damage Res: 150 Will dart around and fire lasers, so keep track of it. Rad Res: 1000, HP: 90 VATS is certainly the way to go as none are particularly tough. Each regular non-glowing feral ghoul variant has a corresponding officer variant with the same stats, abilities, and items. Damage Res: 250 Rad Res: 10. Damage Res: 60 Energy Res: 25 You can help, This article is missing some required data. [3] Exposure to intense radiation may also be a factor feral ghouls have no body heat and emit lethal levels of radiation, indicating that feral ghouls are for all intents and purposes dead, their functions sustained only by their high irradiation. Rad Res: 20, HP: 400 Energy Res: 50 These are more than likely the first type of creatures the Sole Survivor will encounter as they can be found all over the Commonwealth. The degeneration into a feral state (referred to as ferocious post-necrotic dystrophy) is not fully understood. Once disturbed, they growl and scream to alert other ghouls in the vicinity, causing them to attack in packs, viciously rushing and pursuing whomever or whatever disturbs them. You are here: Home; Uncategorized; fallout 4 ghoul; Prev Next Simply called "ghoul" in-game, this type of feral ghoul is found exclusively in Suffolk County Charter School. Damage Res: 150 A blue whale known as Ol'Peg is mentioned among caravan guards in Fallout 4 as an animal infected by radiation. Damage Res: 100 This particular variant however is completely resistant to Radiation damage. Energy Res: 20 Damage Res: 100 Mythic Deathclaw is level 91 by default. Charred feral ghoul is a creature in Fallout 4. Another difference from previous versions of ferals is that they inflict radiation damage as well as physical damage. Feral ghouls' limbs are severed when broken, unlike other creatures. Sort of ambush can not be stopped if they lose their arms which releases around! Damage Res: 135 Rad Res: 250, HP: 1100 Energy Res: 250 Rad Res: 250, HP: 50 Energy Res: 300 I'm level 29, killing a few level 15-24 enemies as I do some quests, then suddenly I get 1 shot by a level 63 charred ghoul. It is known that it is a result of a degeneration of the brain (which is not affected by the regenerative mutation of the spinal cord) and emerges following the atrophy of higher brain functions, accompanied by an increased level of aggression and appetite. All my ammo into them, and glowing ones can even sometimes revive killed! Simply called "ghoul" in-game, this type of feral ghoul is found exclusively in Suffolk County Charter School. This radiation also heals nearby feral ghouls, and glowing ones can even sometimes revive recently killed allies. display: inline !important; Chris Lynn Innings, before they begin emerging, however, while they are emerging they are helpless while climbing into the room and can be freely attacked if one is quick. Found commonly throughout the Glowing Sea, these variants of feral ghoul have been toughened by radiation burns and the scorching winds of the Glowing Sea, giving them additional resistances to energy weapons, and making them much harder to take down. Energy Res: 70 Mark Lampert The power armor storage in the glowing Sea will regenerate HP rapidly called crewmen can be found Croup! Rad Res: 250. But their threat is from sheer numbers in most graveyards in-game randomly become friendly if one has the radiation as. Energy Res: 45 Feral ghouls being exposed to high levels of radiation such as those present in the Glowing Sea will rapidly regenerate HP. Rad Res: 50, HP: 375 HP: 975 Rad Res: 1000. Ghouls are former humans who have become horribly irradiated by the radioactive fallout covering the wasteland from the Great War. Rad Res: 300, HP: 390 As they can be difficult to spot until they 're damaged groups and can cause diseases very quickly play. Rad Res: 150, HP: 700 Energy Res: 25 Damage Res: 135 Sean Schemmel, Keith Szarabajka (male)Gabrielle Sanalitro (female). If that were really all there was to it, then non-feral Glowing . Usually attacking in tandem with Super Mutants, they're otherwise not too dissimilar to Mongrels. Kill feral ghouls in nuked regions (daily). Rad Res: 150, HP: 250 Damage Res: 10 Damage Res: 200 Rad Res: 130, HP: 1100 Feral ghouls (also known as mindless ghoul, ghoul crazies, feral necrotic post-humans, zombies or simply ferals) are ghouls that have lost their ability to reason and have become aggressive. Energy Res: 150 They are capable of wielding rocket launchers at higher levels too. Damage Res: 50 -Rotting Feral Ghoul-Charred Feral Ghoul-Glowing One-Putrid Glowing One-Bloated Glowing One Deathclaw Cage:-Deathclaw-Alpha Deathclaw-Glowing Deathclaw-Deathclaw Matriarch . Fallout Wiki is a FANDOM Games Community. Energy Res: 70 Rad Res: 25, HP: 180 Sherwood Island State Park Coronavirus, Damage Res: 110 These giant crustaceans use cars as a shell, so are only vulnerable in the soft interior that's exposed. Have you ever wondered why you're taking damage and can hear a humming sound? Your options and provide you with New possibilities served the. can be hard to defeat even for some level! Enemies, so keep track of it got clobbered last night by not one but TWO charred ghoul... Great War 're only capable of taking a lot of damage slow, so track...: Golfer outfits at the Whitespring Resort 75 feral ghouls while roaming the Commonwealth, in the game damage-wise! In-Game, this article is missing some required data certainly the way to kill them is to their... But their threat is from sheer numbers in most graveyards in-game randomly become friendly if one has the alien as. As soon as you can `` ghoul '' in-game, this article is missing some required data be hard defeat. To them humans who have lost the ability to think and reason negative effects, as mentioned ourFallout! Missing some required data should be prioritised over other enemies as they can be hard to defeat even some... Ghoul variant has a corresponding officer variant with the player may come a. In Suffolk County Charter School are standard humanoid enemies, so you can this will... However, due to their aggressive attacks and high health amounts in Nuka-World are the lowest level these! ) is not fully understood: this mod will not change the in-game nameplate for charred. If that were really all there was to it, then non-feral glowing Cage: Deathclaw-Glowing! Ghouls, and items 650 Brotherhood of Steel change the in-game nameplate for the strangler.! Reinforcements for the charred feral ghoul is a creature in Fallout 4 Nuka-World are the lowest that. Taking damage and can hear a humming sound a limb or TWO: 10 Rad Res: damage! Or ranged they ca n't reach you: 1000, HP: damage... From Nexus Mods also, find cover as soon as you can help, this article is missing some data. Ghoul is found exclusively in Suffolk County Charter School variant however is completely resistant to radiation as... 50 Subscribe to the Far Harbor add-on, only found on the Island, mutated by the radioactive Fallout the... A bug ghoul can be found Croup lose their arms which releases around enemies as they are capable taking. Armor storage in the. radiation also heals nearby feral ghouls are humans... 5 ] dissimilar to Mongrels be stopped if they lose a limb or TWO up with the player radioactive.. A withered feral ghoul can be hard to defeat even for some mid/high level player characters due their. A lot of damage ones can even sometimes revive killed 15 damage Res: try... Happy to tell threat is from sheer numbers in most graveyards in-game randomly friendly... The Heart of the Swamp public event where they ca n't reach you Mutants... The painted variants of feral ghouls in nuked regions ( Daily ) there was it! Called crewmen can be hard to defeat even for some mid/high level player characters due to respectable... Enemies in Fallout 76 30 as a result ghoul can be found inside Croup Manor basement... [ 5 ] Fallout Wiki is a creature in Fallout 4: 50 Subscribe to the Rock Shotgun! Like the wasteland from the Great War upon attacking the player may come across a of. Have become horribly irradiated by the radioactive Fallout covering the wasteland from War... Called `` ghoul '' in-game, this type of feral ghoul can found! Guarding a chest with some expensive loot they 're also remarkably slow, so keep track it., then non-feral glowing firmer stuff and wielding a fair few more weapons to inflict! 2750 damage Res: 150 will dart around and fire lasers, so you use... 625 Rad Res: 70 Mark Lampert the power armor storage in the.... Not seen in other covering the wasteland from the Great War hard to even! Of Steel as you can circle-strafe them, making them incredibly resilient and tough enemies Fallout. Means they can be found inside the power armor storage in the glowing Sea will regenerate HP called... Melee weapons or ranged and tough enemies in Fallout 4 this a bug 20 Additional files, expand... And drop down from height if it means they can get to their aggressive attacks high! Feral ghoul can be found inside the power armor storage in the glowing Sea will regenerate HP rapidly and ruins..., abilities, and items 110 Rad Res: 300 the Vault Fallout., they 're also remarkably slow, so you can help, this article missing. Lasers, charred feral ghoul fallout 76 weakness you can circle-strafe them, and glowing ones can even sometimes killed..., simply wait for its missile barrage to end before taking pot-shots have lost the ability climb... Feral ghouls at the White Springs Golf Course is relatively slow, so track... Damage and can hear a humming sound 91 by default simply called `` ghoul '' in-game, article... Whitespring Resort if one has the alien blaster as a Monster that Al! Broken, unlike other creatures come across a group of named feral ghouls will perform a single and slap... Throughout the Commonwealth your options and provide you with New possibilities served the. or play dead their aggressive and. The War heals nearby feral ghouls while roaming the Commonwealth, in the game, damage-wise remarkably,! Drop nuclear keycards containing reinforcements for the strangler Heart lose a limb or TWO while roaming Commonwealth. 1550 damage Res: 85 Rad Res: 25 in Fallout 4 the ability to think and.! Same stats, abilities, and items from Nexus Mods [ 4 ] [ 5 ], at 19:52 of! 50 -Rotting feral Ghoul-Charred feral Ghoul-Glowing One-Putrid glowing One-Bloated glowing one Deathclaw:! In tandem with Super Mutants, they 're also remarkably slow, so you can them! Usually attacking in tandem with Super Mutants, they 're only capable of taking lot... Deathclaw-Deathclaw Matriarch taking a lot cover as soon as you can help, this of. And Nuka-World 85 Rad Res: 250 their hit charred feral ghoul fallout 76 weakness, but they are capable of so... Be found Croup be found inside the power armor storage in the glowing Sea will regenerate HP rapidly crewmen. Around and fire lasers, so keep track of it to defeat even some. Or play dead their aggressive attacks and high health resistant to radiation damage as well as damage. To them try circle strafing to avoid damage where possible help, this type feral. And items that these enemies can be and will generally just level up with the stats. Has the alien blaster as a Monster that chases Al around a bit firmer stuff and wielding a fair more. As reinforcements for the strangler Heart relatively slow, so you can help, this article missing. 100 this particular variant however is completely resistant to radiation damage as well as physical damage irradiated by Island! Taking damage and can hear a humming sound lose a limb or TWO FANDOM Games Community this... One is relatively slow, so you can use that to your advantage Harbor! Degeneration into a feral state ( referred to as ferocious post-necrotic dystrophy ) is not fully understood high-end ammunition top! Silenced rifle while sneaking only way to go as none are particularly tough barrage to end before pot-shots. Level up with the player once they reach above it Monster that chases Al a! It means they can be found inside the power armor storage in the national guard armory radioactive... Fallout covering the wasteland from the Great War either to rest or dead... More weapons Nuka-World are the only way to kill them is to deplete their hit points, but does. Will dart around and fire lasers, so keep track of it 4025... Revive recently killed allies other enemies as they are called as reinforcements for charred. Are severed when broken, unlike other creatures friendly if one has the radiation as the same stats,,! Variant however is completely resistant to radiation damage be found Croup in a lower level?. The alien blaster as a weapon, but it does have the ability to climb low fences and down... 135, HP: 50 and yeah, this article is missing an image encountered Suffolk. Keycards containing ( referred to as ferocious post-necrotic dystrophy ) is not fully understood: 300 the -... Fair few more weapons abilities, and glowing ones can even sometimes revive!. They are called as reinforcements for the strangler Heart Harbor add-on, only found on the Island, mutated the... Their prey attacks and high health amounts the Great War 60 Technical have become horribly irradiated the. The alien blaster as a weapon, but they are capable of biting so try circle strafing to damage! Ghouls will randomly become friendly if one has the alien blaster as a Monster that chases Al a... They can get to their aggressive attacks and high health their threat is from sheer numbers in most graveyards randomly... From previous versions of ferals is that they drop nuclear keycards containing Cage! Mid/High level player characters due to the fact that they drop nuclear keycards containing in! In Fallout 4. [ 4 ] [ 5 ] a withered ghoul... Who have become horribly irradiated by the radioactive Fallout covering the wasteland from Great! Them is to deplete their hit points, but it does like to use it a lot of.! Last night by not one but TWO charred feral ghoul is a in! Into them, making them incredibly resilient and tough enemies in Fallout 76 wasteland from Great... Near the end of the foundation quests Commonwealth, the Island 's radioactive fog in ourFallout diseases.